Assignment: Make a Rube Goldberg device in Unity. The device should include at least 5 separate steps/phases. I know what I made is such a basic animation with very basic shapes and physics, but this was quite a challenge for me. Still trying to get a handle on Unity and everything (even the most simple event […]
Category: ITP Fall 2019
Live Web Wk 4: Another Live Web Inspo
Another live web example I’ve been meaning to write about: The Puff Up Club https://studiomoniker.com/projects/puff-up-club Unfortunately, the site and installation is taken down but their documentation is nice. This is a project done by Studio Moniker, the same studio that did Radio Garden. With this piece, viewers are encouraged to click a button via the […]
Understanding Networks Wk 2-4: Traceroute
Live site: https://emilylin-itp.github.io/understanding-networks/traceroute_dir/index.html Code here: https://github.com/emilylin-itp/understanding-networks/tree/gh-pages/traceroute_dir — For this traceroute assignment, I used my traceroute data to create a spin-off of google maps. Calling it Traceroute Hop Stops! I first collected the traceroute data from my home, school and a coffee shop. Next, I converted it into a json file. I used https://www.iplocation.net/ to help to […]
Understanding Networks Wk 4: Definitions
WebRTC (Web Real Time Communication): is a free, open source project that enables web browsers with real-time communication capabilities. WebRTC doesn’t require any plug-ins or applications. The technology allows video, audio streaming, and data sharing between clients. How does it work? It is using a set of JavaScript APIs that produces and transmit the multimedia data […]
Joy + Games Wk 3: Game Manifesto
Live site: https://emilylin-itp.github.io/joy-n-games/dodo_manifesdo/index.html Code: https://github.com/emilylin-itp/joy-n-games/tree/gh-pages/dodo_manifesdo — Assignment 2: “As play designers intending to make joyful experiences, it’s time for you to articulate your own design values, which we’ll call your manifesto.” With this manifesto, I focused mostly on writing about the ‘flavor of joy’ I’m hoping to create with games/ playful experiences. Manifestos are inspiring […]
Live Web Wk 3.5: Coloring Book (NY Edition)
Code: https://github.com/emilylin-itp/live-web/tree/gh-pages/wk3/color-a-blank-code%20final Try it out! http://el3015.itp.io:8080/index.html — Wk 3 Continued: 09/26/19 – 10/04/19 (version 2) I decided to continue working on the collaborative drawing project from last week because it didn’t turn out how I had imagined. It’s also good to just get more socket practice! There are so many features I still want to add, […]
Live Web Wk 3: Transmitting Other Datatypes
Wk 3: 09/18/19-09/25/19 (version 1) I didn’t give myself enough time this week to execute something I’m happy with. In it’s current state, the site is a mess and drawing in it is not easy. Hoping to improve upon this for the coming week. The redo button also clears the canvas but doesn’t do it […]
Data Art Wk 2-3: Self Portrait
Live site (turn volume on): https://emilylin-itp.github.io/data-art/wk2-3-hw/self_portrait_data/index.html Code: https://github.com/emilylin-itp/data-art/tree/gh-pages/wk2-3-hw/self_portrait_data — I documented every time I said ‘sorry’ in the course of a week. I wrote down who I said it to, why I said it, when and where it was said. Pretty sure I missed a couple sorries here and there, but I tried my best […]
Joy + Games Wk 2: Aesthetic Game
Whose Is This? Game How the Game Works: There is one judge per round. The judge chooses a theme at random from a deck of themes. The themes are usually abstract and not literal (i.e. “dramatic”, “political”, “gooey”, “sadness”, “goofy”). The judge will not draw for that round. The players draw their version of the […]
Live Web Wk 2: Socket io Chat
Final code: here. Try it out here. Assignment: Get up and running with Node.js on Digital Ocean and the example Chat Application. Try to extend it a bit, make it better, more fun. Tushar and I worked on this together. We wanted to make chat messaging more silly, so we came up with turning people’s messages into […]